Play-Based Augmentative Communication Session
Segment 1:
During our play based session, the clinician engages Erik with a favorite game (Candy Land Castle). While playing Candy Land, Erik is prompted to announce each player’s turn using his iPad via the Proloquo2Go app. Yes/No questions are also targeted in part 1. Social Phrases, such as “Yes! A Match!” and “Oh No!” are included to promote social commenting.
Segment 2:
Where? Erik is concentrating on answering Where Questions in this segment using a magnet scene. The clinician also provides a visual cue for “Where.” Erik selects from pre-programed icons with prepositional phrases.
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